Right now, there's not much I can add since most of the projects I work on have still not been released. You can see the Contributions page if you want to see what I'm up to 😉
Neat flying system which angles the player's body to the flying direction and has some other stuff:
Start fly: F
Start super fly: Q + W (when W is released, it stops super fly)
Start air walk: Y (locks the player y-axis, and makes him able to walk on air)
A simple M1 combo system with three distinct attacks, featuring a combo reset if attacks aren’t made in time, along with a basic dash mechanic.
One of my first projects, a simple yet reliable coin-collecting shop system.
Here's a showcase of a first-person spectate system I made for a client. Third-person spectating is pretty straightforward, but first-person requires a solid understanding of server-client communication.
A simple yet valuable RNG system showcasing my skills in frontend scripting and client-server communication.